I am an interactive artist/designer based out of Baltimore, Maryland. My background is a mixture of fine art, information design, and computer science, with a pinches of critical theory, architecture, perceptual psychology and philosophy. The focus of my work has always been the interaction between humans and computers—how technologies shape the ways that people think and act, and how we can couple technology with art and design to create new ways in which to richly experience the world.
- » People think through their bodies.
- » A change in body is a change in thought.
- » The limits of the body are surprisingly plastic.
My art practice has been primarily concerned with interaction. My recent work with wearables—responsive media worn on the body—is an investigation of the relationship between a phenomenal understanding of the body with individual and collective experiences and understandings of space. I would describe my work as exploring the role of the sensing body in possible thought, and trying to discover what role new technologies can play in infusing spaces with life.
My writings and installations exploring the relationship between gesture and vision, mobile tactile displays and tactual media have been presented and exhibited internationally, including the establishment of a temporary Theatre for Tactilism during the 2nd Annual Bumpkin Island Art Encampment [Boston], Young Investigators Forum on Culture Technology [KAIST, South Korea], ImageRadio: Interactive experiments in public space [MAD Emergent Arts Center, Eindhoven, Netherlands], Responsive Architectures [Subtle Technologies, Toronto], SIGGRAPH, What Matter(s)? [Critical Digital, Harvard Graduate School of Design], CHI 2006, Journées de la culture [Place des Arts' Hall des Pas perdus, Montréal], Hybrid Vigor [Beall Center for Art and Technology, Irvine, CA] and the International Symposium for Wearable Computing (ISWC), among others.
I have taught courses in art, theory, computation, and electronics at various institutions, including the University at Buffalo-State Univesity of New York, Rhode Island School of Design, University of California Irvine, Concordia University, and University of Maryland Baltimore County. My education and training has been widely interdisciplinary, including working with the Topological Media Lab at Concodia University in Montréal, a MS Information and Computer Science from University of California Irvine's Arts, Computation and Engineering program, a MS Information Design and Technology from Georgia Tech, and a BA Visual and Performing Arts from University of Maryland Baltimore County.